AND Boolean Locations?

Perhaps this is going right over my head, what’s the difference in the location of these boolean operators?

Interesting! I can’t seem to duplicate this. It appears this is in the ‘action’ part of a Block Scene, right? In my attempts, all of the ANDs line up on the left. Could it have anything to do with the real estate taken up by the action item that’s cut off in the screenshot? Or what that block is (device, variable, whatever)? :thinking:

Correct. Perhaps this view will help from a scene:


You can see the ghosted in and images. It’s almost like a subroutine (?) inside the action block? Perhaps that would be the best way of thinking about it?

Okay, now I see it (I recreated it using three ‘Delay’ blocks in a row). It kind of reads along the lines of sequentially executing each ‘Delay’ block (including the action inside of each, where your example turns on two cameras, each following a 1s delay) and only then executing whatever might follow (shown as ‘DROP BLOCK HERE’ at the end of your example.

Interesting! :smiling_face_with_sunglasses:

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Ooh, I get it now. I didn’t realize my delay blocks were creating it. That makes a lot more sense now. I originally couldn’t figure out any out why it was happening.

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